In "Escape" she successfully makes it to the rendezvous with incriminating files, but by using them to get the Turkish government to disavow knowledge of the island, it allows the Community to relocate safely and in total secrecy. In "Imprison", she fails to meet the rendezvous, and is locked up with many other prisoners. In "Join", Daphne accepts the preaching of Brother No. The Bad Guy Wins: Pretty much in all the endings.He just loves dressing up in various costumes while he maims, torments, and murders people. The Lumberjack gets bonus points for actually wielding an ax, and is of the sadistic variety as he is revealed to not even be a lumberjack. Ax-Crazy: Junkies are so completely broken by drugs that they are all violently insane, spewing inanities and attacking on sight.Kill one, however, and you now have access to arguably the most powerful weapon in the game. They have decent range and good accuracy, and are rather dangerous. Archer Archetype: Some enemies wield crossbows.You will also suffer this if you receive a killing blow from the Lumberjack or Executioner.
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